“I am everywhere.”
Class
controller
Playstyle
Lurk
Difficulty
Trung bình
Skill Distribution
75% Utility
25% CC
Ability
Shrouded Step
Utility
Cost
100
1s
15m
0.75s
EQUIP a shadow walk ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
Omen is an agent that thrives by operating in the shadows, using trickery and misdirection to dominate his opponents.
His projectile abilities can be fired through terrain, allowing him to blind and deceive his enemies from unique angles.
With two different teleportation abilities, he’s able to slip through cracks for a flank or escape from the clutches of death where other agents could not.
Advice
Use this Paranoia from Cat to blind all enemies in the A Main hallway when your teammates call that they are pushing A Main. Communicate to your team when you throw it so they can take advantage of the blind enemies
Use this teleport ontop of the stone bricks at the corner of A to get a surprise highground angle on the enemies pushing from A Main or Tree
Use this teleport to A Heaven after planting the spike to take control of Heaven before the defenders rotate to retake A Site. Taking space like this creates more angles that your teammates can play on Site when they know Heaven is covered
Use this teleport when your team has just killed enemies around A Site. This will let you push up A Heaven before the enemy can rotate, giving you more control of the map during post plant
Use this teleport to contest A Heaven control when your team is pushing A Site. This is more effective when you have a teammate pressuring Heaven from A Ramps
Use this teleport on the A Short boxes to play a highground angle against enemies pushing up through A Short or A Long. Make sure a teammate is watching A Long so enemies can’t sneak up behind you while you watch Short
Use this teleport in the buy phase or when the enemy are pushing onto B Site to get a surprise angle from behind them
Use this teleport to cross between back B and B site at Fence. As a defender you can use this to mix up your angles when the enemy are still pushing B Long and Yellow, or as an attacker to quickly cut off rotates at defender spawn
Use this teleport to get a highground angle on any enemies trying to peek B Long
Use this teleport to get a highground angle on the defenders at Long B
Peek Long B just enough to see the higher container, and jump to teleport in the middle so you are covered in the animation
Use this teleport on B Site to use a variety of highground angles against enemies around Mid. You can play a defensive angle on the side box or jump from the side box to the center box to take more aggressive angles against Mid Window
You can use this teleport to get a new angle when the enemy knows about your position at Logs. This will let you safely get out without being seen
You can use this aggressive teleport on the Cat box when your team is pushing up Cat to double peek any enemies on Cat
Use this teleport from behind the C Site box to C Plat to mixup your positioning when the enemies know you are behind the site box
Use this teleport on the box close to C Long to mixup your position on C defense. This can catch the enemies by surprise when they try to push up C Long or through Garage connector
Use this teleport on the C Site box to play a highground angle against enemies peeking C Long. This can create a slight advantage since the enemies will usually be preaiming the ground angles first. Make sure to use it as a mixup and stay unpredictable
Use this Shrouded Step trick to fake the Teleporter sound on Bind. You can use this to delay the enemy’s attention towards the Teleporter when they are trying to push through Hookah. This works for both Teleporters on the map
Press your Shrouded Step ability to hold it out, jump into the Teleporter while looking sideways or backwards, and use the ability while midair so that it starts the animation before you go into the Teleporter
You can use this teleport from Generator to move to Hell without being seen. Use this when the enemy knows you are behind Generator and you need to take a new angle
Use this teleport if you think the enemies are holding Kitchen from B Halls. This will let you cross from Tube to Kitchen entrance without being seen by an enemy watching from Halls
Walk up Tube and clear the close angles until you can barely see the Kitchen entrance and teleport
You can use this teleport on the Mid Arch box to get a highground angle on any enemies peeking Mid. Make sure to have Cat smoked so you won’t get shot from the side
Risky teleport on to the box in Middle. Use a smoke to cover Ropes before doing this
Use this aggressive teleport at Mid when you want to take Mid Control. Make sure to have smokes or flashes for Market and Sewers so you can safely teleport
You can use this aggressive teleport for Mid Cubby to surprise the enemies when they are grouped around Mid. Use this when you have flashes or smokes for Mid
Use this teleport to get multiple peek angles against Mid, Kitchen, and B. Combine this with a falling smoke to safely teleport
Aim a smoke on the ground right of Tube and move it up until it is at the height of Top Tube and place it immediately. Wait a second for the smoke to pop and then teleport ontop of Tube
Use this aggressive teleport at the start of the round to peek enemies at Mid from ontop of Tube. Combine this with a falling smoke before teleporting so the enemies cannot see the teleport animation
Aim the smoke at the path left of Tube and move it up until the center is next to the top of Tube and use it immediately. Then wait a second for the smoke to pop and jump off the Kitchen step to teleport ontop of Tube
You can use this teleport to get into the Wine corner without showing yourself A Main. Note however that the enemy can hear this teleport if they are in A Main
Use this teleport onto Yellow containers to get a highground angle against enemies on B
Jump onto the containers at B Long and teleport onto Yellow
You can use this teleport onto the Market fridge when you think the enemy might be pushing Mid
Use this combo to get into backsite B, potentially behind the enemy defenders. Ask your team to use utility while you do this so the enemy’s attention will be diverted
Place a smoke at the front of the B Main entrance, then place another one on top of the backsite box
Teleport from inside the first smoke to the backsite box, then immediately teleport again to the backsite corner
Use this teleport at the start of the round to cross the A Long angle without the enemy seeing. When you know the enemy plays only one at A Long to watch the cross, you can sneak up with this teleport and kill them from behind.
Make sure to do the teleport behind the starting barrier so that the enemy at A Long is out of the audible range of the teleport
Ability
Shrouded Step
Utility
Cost
100
1s
15m
0.75s
EQUIP a shadow walk ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
Ability
Paranoia
Utility
CC
Cost
400
2.5s
35m
INSTANTLY fire a shadow projectile forward, briefly reducing the vision range of all players it touches. This projectile can pass straight through walls.
Ability
Dark Cover
Utility
Cost
Free
35 second cooldown
15s
80m
EQUIP a shadow orb and see its range indicator. FIRE to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD ALTERNATE FIRE while targeting to move the marker further away. HOLD the ability key while targeting to move the marker closer.
Ability
From the Shadows
Utility
Cost
7
(Kills, deaths, orbs, plants/defusals)
4s
2.5s
0.75s
EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport.